Re: TextRenderer and memory issues
Posted by
gouessej on
URL: https://forum.jogamp.org/TextRenderer-and-memory-issues-tp4041129p4041130.html
Hello
Either use the text renderer of the graph API within JOGL instead of using the legacy text renderer or use any engine or framework based on JOGL that provides its own text rendering. LibGDX, jMonkeyEngine, Java3D and JogAmp's Ardor3D Continuation do that.
I fixed a memory leak many years ago in the text renderer you use. I'm afraid, feel free to investigate but I won't fix the one you've found.