Re: TextRenderer and memory issues

Posted by gouessej on
URL: https://forum.jogamp.org/TextRenderer-and-memory-issues-tp4041129p4041133.html

I remind you that JOGL is open source:
https://jogamp.org/cgit/jogl.git/tree/
Enjoy.

You already use a third party API, I don't see why you can't use an engine or a framework. Some engines allow to reuse plain JOGL rendering. For example, JogAmp's Ardor3D Continuation uses the render delegates to achieve that.

You can use GLUT in JOGL but it's not really future proof.
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