Re: Tessellation polygons visulization problem when parallel with z axis
Posted by
yaqiang on
Aug 13, 2021; 3:28pm
URL: https://forum.jogamp.org/Tessellation-polygons-visulization-problem-when-parallel-with-z-axis-tp4041194p4041197.html
X slice contour polygons were traced from 3D data array, so all endpoints of the polygons have same x coordinates. In this situation, tessellation result looks blurred and some polygons were not filled correctly. Please see the figure below.

I tried to add random small value to x coordinates fo each endpoint, so the x coordinate values are not all same. Then the tessellation result looks correct.

I am not sure if it's a bug or not.
www.meteothink.org