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Re: Incorrect context on GLCanvas drawable

Posted by gouessej on Nov 04, 2021; 11:51am
URL: https://forum.jogamp.org/Incorrect-context-on-GLCanvas-drawable-tp4041391p4041444.html

I reproduce your problem under Windows 10:
without -Dsun.java2d.noddraw=true
Screen device # 0: \Display0
Screen device # 0, configuration # 0:
NewFrame created in thread [17], isEDT: true
* Context GL version: 4.5 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 NVIDIA 369.09

with -Dsun.java2d.noddraw=true
Screen device # 0: \Display0
Screen device # 0, configuration # 0:
Screen device # 0, configuration # 1:
Screen device # 0, configuration # 2:
Screen device # 0, configuration # 3:
Screen device # 0, configuration # 4:
Screen device # 0, configuration # 5:
NewFrame created in thread [17], isEDT: true
* Context GL version: 1.1 (Compat profile, arb, compat[], FBO, hardware) - 1.1.0
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