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Re: Interference/timing(?) issue on macOS when creating and destroying GLCanvas

Posted by sailsman63 on Dec 07, 2021; 7:13am
URL: https://forum.jogamp.org/Interference-timing-issue-on-macOS-when-creating-and-destroying-GLCanvas-tp4041505p4041524.html

Just a quick update:

We have been able to patch around this issue for the time being, mostly by having the dispose() method be called from a SwingWorker that sleeps for about a second before running.

Let me know if there's any other information that we can try to find for you.