Re: JOGL crash on system with dual NVIDIA Quadro K600 (dual monitor)
Posted by
gouessej on
Sep 24, 2022; 9:17am
URL: https://forum.jogamp.org/JOGL-crash-on-system-with-dual-NVIDIA-Quadro-K600-dual-monitor-tp4041856p4041882.html
There is something wrong in your source code, there is no need to call GLContext.makeCurrent() in GLEventListener.init() because this method is called immediately after the OpenGL context is initialized, it's intended to be current so that you can perform your one-time OpenGL initialization.