Re: Graph Type Rendering Updates (Graph UI)
Posted by
Sven Gothel on
Mar 21, 2023; 3:56pm
URL: https://forum.jogamp.org/Graph-Type-Rendering-Updates-Graph-UI-tp4042173p4042328.html
gouessej wrote
I have two questions for you:
- Is there another API doing something vaguely similar that could be used as an example in terms of performance and simplicity or a standard?
I use a simple non-graph approach so far, but w/ z-ordering in display() of Scene,
no occlusion testing.
Back then, I made a similar approach for a non-geom scene graph,
and spatial occlusion/clip tests.
All this more based on core GL 'self made' features and attributes.
Mumble ..
This GraphUI API is KISS, nothing really special but its implementation w/ Graph.
I will add the free shape form thingy via a format (instead of just a round button.
Goal is to use these shapes and text for a flexible UI.
Yes, the typical UI elements checkbox, drop-down bla .. shall also come.
- Would it be difficult to make Graph UI work with Vulkan or WebGPU?
Keep up the good work.
As mentioned, only using core GL, so it should be technically easy.
Just shader and data settings, all setup and processing magic is universal.
I am offering porting this to like C++ or even Vulkan w/ a JOVK (JOGL Vulkan lol)
if anybody likes ... you all know how to contact me for nice contracts :)