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Re: intent of reqPixelScale in GLCanvas

Posted by gouessej on Apr 17, 2023; 7:37am
URL: https://forum.jogamp.org/intent-of-reqPixelScale-in-GLCanvas-tp4042430p4042465.html

gbburkhardt wrote
I admire all the code that's in JOGL that handles all the different platforms.
I admire it too but each time we have to implement a new feature, we have to carefully evaluate the implications and potential side effects, it's not trivial. I'd like to improve the mouse management by taking into account "raw" unconstrained relative moves but it requires at least 5 distinct implementations :s I give it as an example to explain that maintaining JOGL is time consuming, I spent several weeks (months?) in working around some driver bugs, another one requires my attention.
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