Re: RenderDoc - how?
Posted by
Sven Gothel on
Oct 15, 2023; 6:58pm
URL: https://forum.jogamp.org/RenderDoc-how-tp4043038p4043060.html
gouessej wrote
There's a shader used to flip the pixels more or less, maybe glPushClientAttrib and glPopClientAttrib are used to save and restore some attributes in this case. Please can you try with a GLCanvas and let me know if it changes something? We're not responsible for RenderDoc's limitations.
Yup!
Property "jogl.gljpanel.noglsl" can disable this performance feature.
We could also think about adding a runtime flag, i.e. a setter - if so desired.
Personally, GLJPanel is a low prio to me of course.