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Re: RenderDoc - how?

Posted by Sven Gothel on Oct 15, 2023; 10:41pm
URL: https://forum.jogamp.org/RenderDoc-how-tp4043038p4043062.html


jogl commit d6cf89f22a5926b437c4430eb166972d90fd92be

    GLJPanel: Allow disabling GLSL vertical flip programmatically via setUseGLSLVerticalFlip(false) in addition to property 'jogl.gljpanel.noglsl'
   
    Suche setting would enable the slow path of flipping a potentially 'big' framebuffer via the CPU.
   
    The best performance path is using the GLSL shader to vertically flip the FBO,
    or - w/o using the shader - to render the GL scene vertically-flipped and set the flag 'flipVertical' to false.
    - property "jogl.gljpanel.noverticalflip"
    - setter setSkipGLOrientationVerticalFlip(boolean)
      If set to <code>true</code>, user needs to flip the OpenGL rendered scene
      if {@link #isGLOriented()} == true, e.g. via the projection matrix.<br/>
      See constraints of {@link #isGLOriented()}.