Re: RenderDoc - how?
Posted by Sven Gothel on Oct 15, 2023; 10:41pm
URL: https://forum.jogamp.org/RenderDoc-how-tp4043038p4043062.html
jogl commit d6cf89f22a5926b437c4430eb166972d90fd92be
GLJPanel: Allow disabling GLSL vertical flip programmatically via setUseGLSLVerticalFlip(false) in addition to property 'jogl.gljpanel.noglsl'
Suche setting would enable the slow path of flipping a potentially 'big' framebuffer via the CPU.
The best performance path is using the GLSL shader to vertically flip the FBO,
or - w/o using the shader - to render the GL scene vertically-flipped and set the flag 'flipVertical' to false.
- property "jogl.gljpanel.noverticalflip"
- setter setSkipGLOrientationVerticalFlip(boolean)
If set to <code>true</code>, user needs to flip the OpenGL rendered scene
if {@link #isGLOriented()} == true, e.g. via the projection matrix.<br/>
See constraints of {@link #isGLOriented()}.