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how to use GLContext.getCurrentGL() ???

Posted by cylob on Nov 26, 2023; 11:57pm
URL: https://forum.jogamp.org/how-to-use-GLContext-getCurrentGL-tp4043168.html

Do you really have to call it in every different method that needs to call a gl function? If so, is that a performance problem?
If not, what's the strategy for storing the context so all the different methods can call it?