Re: Unable to determine GraphicsConfiguration
Posted by Goofyseeker3 on Mar 13, 2024; 1:53pm
URL: https://forum.jogamp.org/Unable-to-determine-GraphicsConfiguration-tp4042444p4043396.html
I re-wrote the self-contained example to use only normal javax.swing JFrame window components.
Now it runs on windows_amd64 without any arguments and also directly from runnable jar double click.
Here is the code for reference:
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import java.awt.Dimension;
import javax.swing.JFrame;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GL2ES1;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.awt.GLJPanel;
import com.jogamp.opengl.fixedfunc.GLLightingFunc;
import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.opengl.util.Animator;
/**
* Self-contained example (within a single class only to keep it simple)
* displaying a rotating quad
*/
public class JOGLRenderEngine implements GLEventListener {
private float rotateT = 0.0f;
@Override public void display(GLAutoDrawable gLDrawable) {
final GL2 gl = gLDrawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glTranslatef(0.0f, 0.0f, -5.0f);
// rotate about the three axes
gl.glRotatef(rotateT, 1.0f, 0.0f, 0.0f);
gl.glRotatef(rotateT, 0.0f, 1.0f, 0.0f);
gl.glRotatef(rotateT, 0.0f, 0.0f, 1.0f);
// Draw A Quad
gl.glBegin(GL2.GL_QUADS);
gl.glColor3f(0.0f, 1.0f, 1.0f); // set the color of the quad
gl.glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left
gl.glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right
gl.glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
gl.glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
// Done Drawing The Quad
gl.glEnd();
// increasing rotation for the next iteration
rotateT += 0.2f;
}
@Override public void init(GLAutoDrawable glDrawable) {
GL2 gl = glDrawable.getGL().getGL2();
gl.glShadeModel(GLLightingFunc.GL_SMOOTH);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClearDepth(1.0f);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(GL.GL_LEQUAL);
gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
}
@Override public void reshape(GLAutoDrawable gLDrawable, int x, int y, int width, int height) {
GL2 gl = gLDrawable.getGL().getGL2();
final float aspect = (float) width / (float) height;
gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
gl.glLoadIdentity();
final float fh = 0.5f;
final float fw = fh * aspect;
gl.glFrustumf(-fw, fw, -fh, fh, 1.0f, 1000.0f);
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
gl.glLoadIdentity();
}
@Override public void dispose(GLAutoDrawable gLDrawable) {}
public static void main(String[] args) {
GLCapabilities caps = new GLCapabilities(null);
JOGLRenderEngine app = new JOGLRenderEngine();
JFrame frame = new JFrame("JOGL Render Engine v0.0.5");
GLJPanel panel = new GLJPanel(caps);
panel.addGLEventListener(app);
panel.setSize(1920, 1080);
panel.setPreferredSize(new Dimension(1920, 1080));
Animator animator = new Animator(panel);
frame.setContentPane(panel);
frame.setResizable(false);
frame.pack();
frame.setVisible(true);
animator.start();
panel.requestFocus();
}
}