Re: Native Windows with basic features
Posted by
Christian Catchpole on
May 16, 2010; 6:44am
URL: https://forum.jogamp.org/Native-Windows-with-basic-features-tp816127p821181.html
Thanks bill. Looks impressive.
I couldn't find an example which rendered GL to a native window. But i did find 2 examples, one which did the native window dispatch and another which did the GLContext selection and rendering. so i combined them and this is what i came up with..
http://code.google.com/p/kumi/source/browse/trunk/src/java/net/catchpole/view/scene/Scene.javaI use NewtFactory.createDisplay(null); and GLWindow.create(capabilities, false) so the Display and Screen are not properly associated I assume. Next step is detecting multiple screens, managing those and switching to fullscreen / borderless maximised.
I then delegate to my own Renderer interface. When I used LWJGL I made my own runtime proxy to an identical GL interface (to be LWJGL independent). But JOGL seems so far ahead, especially with the profiles, I'm happy to have JOGL as a dependancy with all the benefits.
And here are some spinning tutti frutti cubes..
http://twitpic.com/1o8ukc