Re: jogl utils
Posted by
Michael Bien on
May 18, 2010; 12:08pm
URL: https://forum.jogamp.org/jogl-utils-tp819809p826071.html
if you have an github account you can fork sven's repository on github
by pressing the fork button:
http://github.com/sgothel/jogl-utils
now you can simply clone your very own jogl-utils repository and
push/pull to it.
This makes it very easy to move changes between repositories... sven
(or someone else) could just pull from your repo and he is done.
thats distributed versioning in a nutshell.
hope that helps,
regards,
michael
On 05/18/2010 11:43 AM, Fred Vernier [via jogamp] wrote:
I'm not sure either. I found so many bugs I don't believe
the 3DSLoader ever worked for instance. On the other hands I wonder if
this project wasn't started to test new feature before adding them in
the main jogl repository. One of the things everyone like I think are
the java objects to load textures. in jogl-utils you find an attempt to
make java objects to map lights. IMO the 3DS Loader should have moved
to a java object to manage display lists (or VBO), as well as the 3d
font util.
For git even if I fork the repository on my computer how the other
people will use my bug fixes then ?