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Re: jogl utils

Posted by Michael Bien on May 18, 2010; 12:08pm
URL: https://forum.jogamp.org/jogl-utils-tp819809p826071.html

if you have an github account you can fork sven's repository on github by pressing the fork button:
http://github.com/sgothel/jogl-utils

now you can simply clone your very own jogl-utils repository and push/pull to it.
This makes it very easy to move changes between repositories... sven (or someone else) could just pull from your repo and he is done.

thats distributed versioning in a nutshell.
hope that helps,
regards,
michael


On 05/18/2010 11:43 AM, Fred Vernier [via jogamp] wrote:
I'm not sure either. I found so many bugs I don't believe the 3DSLoader ever worked for instance. On the other hands I wonder if this project wasn't started to test new feature before adding them in the main jogl repository. One of the things everyone like I think are the java objects to load textures. in jogl-utils you find an attempt to make java objects to map lights. IMO the 3DS Loader should have moved to a java object to manage display lists (or VBO), as well as the 3d font util.

For git even if I fork the repository on my computer how the other people will use my bug fixes then ?


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