Login  Register

opencl images

Posted by notzed on Jun 24, 2010; 5:09am
URL: https://forum.jogamp.org/opencl-images-tp918750.html

Morning,

I want to research the use of opencl image2d_t objects for some code I have, but it seems there is no way to create such an image without using the opengl interoperability stuff - that I have been able to find.  e.g. CLImage2d.createImage() is never called in jocl (at least according to netbeans in the latest git checkout).

Is using the opengl stuff (currently) the only way to create opencl images with jocl?

If so (and this is perhaps out of scope for this list), is there an 'opencl' difference between using a renderbuffer vs a texture.  Scenario is taking lots of frames of input (from disk), performing format conversion, doing some processing on them, and generating a single result.

Ta,
 !Z