Incorporation of structs in jocl
Posted by
joedizzle on
Jun 29, 2010; 6:25am
URL: https://forum.jogamp.org/Incorporation-of-structs-in-jocl-tp929939.html
First of all I want to congratulate the jogamp team for an excellent job, especially jogl, jocl and the new website.
I've been slowly following the development of jogl and especially jocl. For now I know U know the hype surrounding GPU programming with development of GPU accelerated path tracers like octane, arion, iray and luxrender(GPU version). I'm very interested in creating one but the hurdle I've noticed is that jocl doesn't support structs officially. The only implementation I've seen is
http://www.jocl.org/utilities/utilities.htmlI don't know if it's under consideration in future implementation in jocl since it can be helpful in path tracing. I can create an accelerated structure like an octree made of hierarchical bounding boxes, align them in an array and pass them to the GPU. The implementation of bounding box is well suitable with structs. Is the implementation of structs in jocl under consideration?
Thank you,
Joe.