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Re: How to enable quad-buffered stereo rendering

Posted by michael.nischt on Jul 06, 2010; 6:23am
URL: https://forum.jogamp.org/How-to-enable-quad-buffered-stereo-rendering-tp938684p945810.html

Just to confirm: quad-buffered rendering for stereoscopic 3D works well with the OpenGL Bindings of the LWJGL - even embedded inside awt using the AWTGLCanvas. So it has to be a Jogl/Jogamp specific bug.

A fix would be very much appreciated, but I'm glad that I can continue to use Java with the LWJGL in the meantime (and possible in the future as I like LWJGL's simplistic approach).

Best,
 Michael