Login  Register

Binding textures without showing the GLCanvas

Posted by Firecow on Jul 12, 2010; 12:00pm
URL: https://forum.jogamp.org/Binding-textures-without-showing-the-GLCanvas-tp960145.html

Hey...

I was wondering if there is anyway to bind textures to GLContext without having to show the actual GLCanvas.

As of right now, i'm only able to bind my textures in the GLEventListeners init method.
But that is only called, when my GLCanvas is visible.

So i want to know if theres is a way, to bind the textures the GLContext ship that context to the GLCanvas and then set my GLCanvas visible?

Thanks in advance
  Mads

PS. Does the Jogl project have an IRC channel ?