Re: Texture rendering performance problems
Posted by Matteo Battaglio on Jul 15, 2010; 3:30pm
URL: https://forum.jogamp.org/Texture-rendering-performance-problems-tp966089p969878.html
I tested the my machine's OpenGL configuration with GPU Caps Viewer and it seems to be all right, the OpenGL are well configured.
If I didn't have hardware acceleration enabled, could the GLCanvas perform well anyway, while the GLJPanel not? (which is the situation I am experiencing)
I'm also wondering if the options you suggested me could influence the JOGL performance even if I don't make use of Java2D: I only make some direct OpenGL calls via the GL object...
I'd prefer GLJPanel over GLCanvas since my application has to position some buttons on top of the video panel, if possible.