Re: Texture rendering performance problems
Posted by
Sven Gothel on
Jul 15, 2010; 11:49pm
URL: https://forum.jogamp.org/Texture-rendering-performance-problems-tp966089p970997.html
On Thursday, July 15, 2010 17:30:32 Matteo Battaglio [via jogamp] wrote:
>
> I tested the my machine's OpenGL configuration with GPU Caps Viewer and it
> seems to be all right, the OpenGL are well configured.
>
> If I didn't have hardware acceleration enabled, could the GLCanvas perform
> well anyway, while the GLJPanel not? (which is the situation I am
> experiencing)
>
> I'm also wondering if the options you suggested me could influence the JOGL
> performance even if I don't make use of Java2D: I only make some direct
> OpenGL calls via the GL object...
>
> I'd prefer GLJPanel over GLCanvas since my application has to position some
> buttons on top of the video panel, if possible.
>
http://jogamp.org/wiki/index.php/Jogl_FAQ#Why_using_Swing_for_high_performance_is_not_a_good_idea_.3F~Sven