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Re: JOGL limitations?

Posted by Qu0ll on Jul 22, 2010; 8:46pm
URL: https://forum.jogamp.org/JOGL-limitations-tp986701p988184.html

Hi Demoscene Passivist,

Thanks very much for your input.

What you say about rendering performance is encouraging.  I am not totally clear about the windowing toolkit options however.  Ideally I would like to be able to produce an applet version of at least part of our application so I am guessing that limits us to using some kind of (slow?) AWT integration.  Is that correct?  On the desktop we are not so limited and can choose any windowing toolkit.  What are our options there?  It is clear that using Swing is going to reduce performance so what else is there for wrapping a JOGL application?

BTW, your demos are very impressive.  Some of them are a bit jumpy/choppy and I am not sure if that is inherent in the performance of the demo or whether it's just the video that's choppy.

Thanks,

-Qu0ll