Getting no love from recent binaries http://jogamp.org/deployment/autobuilds. The application either hangs or crashes (depending on the machine I run it on), here's the stack trace:
java.lang.InternalError: Null CGLContext for: jogamp.opengl.macosx.cgl.MacOSXCGLContext$NSOpenGLImpl@5d61dfb5 at jogamp.opengl.macosx.cgl.MacOSXCGLContext$NSOpenGLImpl.release(MacOSXCGLContext.java:530) at jogamp.opengl.macosx.cgl.MacOSXCGLContext.releaseImpl(MacOSXCGLContext.java:249) at jogamp.opengl.GLContextImpl.release(GLContextImpl.java:250) at jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory.getOrCreateOSXSharedResource(MacOSXCGLDrawableFactory.java:236) at jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory.getWasSharedContextCreated(MacOSXCGLDrawableFactory.java:258) at javax.media.opengl.GLProfile.initProfilesForDeviceCritical(GLProfile.java:1371) at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1342) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1312) at javax.media.opengl.GLProfile.access$000(GLProfile.java:73) at javax.media.opengl.GLProfile$1.run(GLProfile.java:134) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:125) at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1492) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1663) at javax.media.opengl.GLProfile.get(GLProfile.java:640) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:466) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:474) Also getting no love from trying to build it myself. nativewindow.xml build fails. c.build.nativewindow.windowlib.macosx: [echo] Output lib name = nativewindow_macosx [echo] c.compiler.use-jawt false [echo] nativewindow_macosx.useLibJAWT ${nativewindow_macosx.useLibJAWT} [echo] Compiling nativewindow_macosx [cc] Starting dependency analysis for 2 files. [cc] 2 files are up to date. [cc] 0 files to be recompiled from dependency analysis. [cc] 0 total files to be compiled. [cc] Starting link [cc] ld: -F must be immediately followed by a directory path (no space) [cc] collect2: ld returned 1 exit status BUILD FAILED /Users/christopheroliver/jogamp/jogl/make/build.xml:73: The following error occurred while executing this line: /Users/christopheroliver/jogamp/jogl/make/build-nativewindow.xml:754: The following error occurred while executing this line: /Users/christopheroliver/jogamp/jogl/make/build-nativewindow.xml:654: gcc failed with return code 1 |
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On Saturday, December 03, 2011 02:39:24 AM chris oliver [via jogamp] wrote:
> > Getting no love from recent binaries http://jogamp.org/deployment/autobuilds. Right now the latest build is v2.0-rc2 in the rc build branch, see /deployment/ and announcement. Hope OpenGL/Applets work well on you platform as well. http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html NV Cg binaries/source are not tested, build(?) anymore. We had a discussion a while ago and nobody seems to care. If you like to renew Cg for JOGL, you are welcome. Maybe I can help. ~Sven |
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In reply to this post by chris oliver
On Saturday, December 03, 2011 02:39:24 AM chris oliver [via jogamp] wrote:
> > Getting no love from recent binaries http://jogamp.org/deployment/autobuilds. > The application either hangs or crashes (depending on the machine I run it > on), here's the stack trace: In regards to OpenGL and building JOGL .. > > java.lang.InternalError: Null CGLContext for: > jogamp.opengl.macosx.cgl.MacOSXCGLContext$NSOpenGLImpl@5d61dfb5 > at > <snip/> I have tested the binaries on 10.7 (junit tests, and Applets - all works well) as well as on 10.6.4 (Applets only, some temporary freezing at start). Please follow the FAQ 'Bugreports & Testing' thoroughly http://jogamp.org/wiki/index.php/Jogl_FAQ#Bugreports_.26_Testing What would be nice to have is: http://jogamp.org/wiki/index.php/Jogl_FAQ#Runtime_Version_Check and if you could run the version check w/ the debug flags enabled, that would be of help as well: http://jogamp.org/wiki/index.php/Jogl_FAQ#Detailed_Bug_Information ie: edit the etc/tests.sh script and 'add/enable' the line: +++ D_ARGS="-Djogamp.debug=all -Dnativewindow.debug=all -Djogl.debug=all -Dnewt.debug=all" +++ then .. send us the test.log file please. > Also getting no love from trying to build it myself. nativewindow.xml build > fails. > > c.build.nativewindow.windowlib.macosx: > [echo] Output lib name = nativewindow_macosx > [echo] c.compiler.use-jawt false > [echo] nativewindow_macosx.useLibJAWT ${nativewindow_macosx.useLibJAWT} > [echo] Compiling nativewindow_macosx > [cc] Starting dependency analysis for 2 files. > [cc] 2 files are up to date. > [cc] 0 files to be recompiled from dependency analysis. > [cc] 0 total files to be compiled. > [cc] Starting link > [cc] ld: -F must be immediately followed by a directory path (no > space) > [cc] collect2: ld returned 1 exit status > <snip/> We currently build JOGL on latest XCode from OS X 10.7.* so I assume they are no more compatible, sad. Maybe you can fix it and send me a pull request ? Thank you. ~Sven |
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