two GLPanels in one app?

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two GLPanels in one app?

imakerobots
If I run two or more GLPanels in one app, are they the same context?  like would I have to reload every resource per-panel?

I want a way to open separate camera views, each window being one viewport/camera.  I *could* split a single GLPanel into multiple camera views, but if the two panel way is available it will save me a lot of work.
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Re: two GLPanels in one app?

gouessej
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I don't remember exactly how I did that but I used a shared context many years ago in JogAmp's Ardor3D Continuation.
Julien Gouesse | Personal blog | Website
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Re: two GLPanels in one app?

Sven Gothel
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In reply to this post by imakerobots
Yes, I would also use a shared context for resources in this case.

One context can only be bound to one framebuffer at the same time.