vrml97

classic Classic list List threaded Threaded
17 messages Options
Reply | Threaded
Open this post in threaded view
|

vrml97

Pierre Nugues
Hello,

I have a program that relies on Java 3D and the vrml97.jar loader. I am using the latest versions of jogamp's java3D: https://jogamp.org/deployment/java3d/1.7.1-build-20200222/ and what I believe is one of the original versions of vrml97.jar

My program runs properly with Java 8, but crashes with Java 13.

I decided to recompile everything from Java 3D sources with Java 13. Unfortunatelly, I cannot build the project, because of vrml97.jar. I tried to decompile it, but there are many incompatibilities between Jogamp's Java 3D and my current vrml97.jar. I would like to know if there are newer implementations of vrml97.jar.

Thank you for your help!
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

gouessej
Administrator
Hello

Where does this JAR come from? It's not maintained by the JogAmp community. If it relies on an old version of Java3D, you'll be able to make it work by decompiling it and adapting it to Java3D 1.7, it's mostly a problem of package names.
Julien Gouesse | Personal blog | Website
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

philjord
Pierre,
I just gone ahead and done what Julien suggested you do.

I assumed this jar came from:
http://www.java2s.com/Code/Jar/j/Downloadj3dvrml97jar.htm

This looks like it's under the jdesktop license, even though the source code isn't easily found online.

I'd like to include this loader in Java3D1.7 utils jar at some point, so I've had a go at de compiling it and making it work. java3d1.zip

If you like you can download it and see if you can get it to work as you need it to. Just start from the test.java file in the default package. Some input files work, some don't.

The code is de compiled code so it looks very ugly.

Phil.
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

Pierre Nugues
Thank you so much Phil,

This seems to work. At least I could compile my program. I did not test it completely as I have to move many other files. I will do it over the weekend.
I also tested your test.java program and it seems to show something, but it is transient. I would like the window to stay, but it does not on my mac. Do you have this too?
Otherwise, you can test the loader on the wrl model I paste below. It worked before. I did not find a way to attach the file.

Pierre
==
#VRML V2.0 utf8
################################################################################

PROTO Car
 [ field SFColor carros 0.5 0.5 0.5
   field SFColor capote 0 0 0
   field SFColor pneu 0.1 0.1 0.1
   field SFColor metal 0.9 0.9 0.9
   field SFColor vitre 0.8 0.8 1
   field SFColor stop 0.8 0 0 ]
 {
DEF Voiture Transform {
 translation 0 2.5 0
 children [
  DEF Carrosserie Transform {
   scale 1 1 1.8
   children [
    Transform { # COFFRE
     translation -3.8 0 0
     rotation 0 0 1 0.55
     scale 1.7 1 1
     children [
      Transform {
       rotation 0 0 1 0.7854
       children [
        Shape {
         appearance Appearance { material Material { diffuseColor IS carros } }
         geometry Box {}
    }]}]}
    Transform { # CAPOTE
     translation -1.52 1.2 0
     rotation  1 0 0 1.5708
     scale    2 0.95 1
     children [
      Shape {
         appearance Appearance { material Material { diffuseColor IS capote } }
         geometry Cylinder { radius 1.5 }
    }]}
    Transform { # HABITACLE
     translation -1.52 1.1 0
     rotation 1 0 0 1.5708
     scale 2 1 1
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS carros } }
       geometry Cylinder { radius 1.5 }
    }]}
    Transform {
     translation 1.3 1 0
     rotation 0 0 1 0.7854
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS carros } }
       geometry Box { size 1 1 2 }
    }]}
    Shape { # CAPOT
     appearance Appearance { material Material { diffuseColor IS carros } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        2 1 -1,
        3.937825 0.505192 -0.75,
        3.937825 0.505192 0.75,
        2 1 1,
        4.840447 0.065034 -0.5624,
        4.840447 0.065034 0.5624,
        5.367987 -0.521024 -0.421875,
        5.367987 -0.521024 0.421875,
        5.559249 -1.199491 -0.316406,
        5.559249 -1.199491 0.316406 ]
      }
      coordIndex [
       0, 1, 2, 3, -1,
       1, 4, 5, 2, -1,
       4, 6, 7, 5, -1,
       6, 8, 9, 7, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
    }}
    Transform {
     translation -0.96 -0.125 0
     scale 3 1.14 1
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS carros } }
       geometry Box {}
    }]}
    Shape { # TABLIERS
     appearance Appearance {
      material Material { diffuseColor IS carros } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        2 1 1,
        2 -1.26 1,
        5.562 -1.2 0.31,
        5.37 -0.52 0.42,
        4.85 0.06 0.56,
        3.943 0.5 0.75,
        2 1 -1,
        2 -1.26 -1,
        5.562 -1.2 -0.31,
        5.37 -0.52 -0.42,
        4.85 0.06 -0.56,
        3.943 0.5 -0.75 ]
      }
      coordIndex [
       0, 1, 2, -1,
       0, 2, 3, -1,
       0, 3, 4, -1,
       0, 4, 5, -1,
       6, 7, 8, -1,
       6, 8, 9, -1,
       6, 9, 10, -1,
       6, 10, 11, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
    }}
    Shape { # SOUS MOTEUR
     appearance Appearance { material Material { diffuseColor IS carros } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        2 -1.26 1,
        5.562 -1.2 0.31,
        5.562 -1.2 -0.31,
        2 -1.26 -1 ]
      }
      coordIndex [ 0, 1, 2, 3, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
    }}
    Transform {
     translation 4.6 0.1 0.8
     children [
      DEF PhareAv Transform {
       scale 1 1.2 0.6667
       children [
        Transform {
         translation 0.35 0 0
         rotation  0 0 1 1.5708
         children [
          Shape {
           appearance Appearance { material Material { diffuseColor IS carros } }
           geometry Cylinder {
            radius 0.255
            height 0.25
        }}]}
        Transform {
         translation 0.2 0 0
         children [
          Shape {
           appearance Appearance { material Material { diffuseColor IS carros } }
           geometry Sphere { radius 0.26 }
        }]}
        Transform {
         translation 0.1 0 0
         children [
          Shape {
           appearance Appearance { material Material { diffuseColor IS carros } }
           geometry Sphere { radius 0.24 }
        }]}
        Shape {
         appearance Appearance { material Material { diffuseColor IS carros } }
         geometry Sphere { radius 0.22 }
    }]}]}
    Transform {
     translation 4.6 0.1 -0.8
     children [
      DEF PhareAv Transform {
       scale 1 1.2 0.6667
       children [
        Transform {
         translation 0.35 0 0
         rotation  0 0 1 1.5708
         children [
          Shape {
           appearance Appearance { material Material { diffuseColor IS carros } }
           geometry Cylinder {
            radius 0.255
            height 0.25
        }}]}
        Transform {
         translation 0.2 0 0
         children [
          Shape {
           appearance Appearance { material Material { diffuseColor IS carros } }
           geometry Sphere { radius 0.26 }
        }]}
        Transform {
         translation 0.1 0 0
         children [
          Shape {
           appearance Appearance { material Material { diffuseColor IS carros } }
           geometry Sphere { radius 0.24 }
        }]}
        Shape {
         appearance Appearance { material Material { diffuseColor IS carros } }
         geometry Sphere { radius 0.22 }
    }]}]}
    Shape { # AILE AV D
     appearance Appearance { material Material { diffuseColor IS carros } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        2 -1.26 1,
        2.9 -0.15 0.88,
        3.35 0.1 0.81,
        3.8 0.2 0.74,
        2.3 -0.9 1.15,
        2.9 -0.4 1.27
        3.5 -0.15 1.3,
        4 -0.12 1.3,
        4.5 0 0.6,
        5 -0.6 0.49,
        4.5 -0.3 1.3,
        5.2 -1.2 0.4,
        5.1 -1.2 1,
        4.9 -1 1.2 ]
      }
      coordIndex [
       0, 1, 5, 4, -1,
       1, 2, 3, 6, 5, -1,
       3, 8, 9, 10, 7, 6, -1,
       9, 11, 12, 13, 10, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
    }}
    Shape { # AILE AV G
     appearance Appearance { material Material { diffuseColor IS carros } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        2 -1.26 -1,
        2.9 -0.15 -0.88,
        3.35 0.1 -0.81,
        3.8 0.2 -0.74,
        2.3 -0.9 -1.15,
        2.9 -0.4 -1.27
        3.5 -0.15 -1.3,
        4 -0.12 -1.3,
        4.5 0 -0.6,
        5 -0.6 -0.49,
        4.5 -0.3 -1.3,
        5.2 -1.2 -0.4,
        5.1 -1.2 -1,
        4.9 -1 -1.2 ]
      }
      coordIndex [
       0, 1, 5, 4, -1,
       1, 2, 3, 6, 5, -1,
       3, 8, 9, 10, 7, 6, -1,
       9, 11, 12, 13, 10, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
    }}
    Shape { # AILE AR D
     appearance Appearance { material Material { diffuseColor IS carros } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        -5.7 -1.26 1,
        -5.25 -0.46 1,
        -4.575 -0.06 1,
        -4.35 -0.46 1.3,
        -5.025 -0.78 1.2,
        -4.35 -1.26 1.38,
        -5.025 -1.26 1.32,
        -3.9 0.26 1,
        -3.45 -0.38 1.33,
        -3.675 -1.26 1.4,
        -3.45 0.34 1,
        -3 0.3 1,
        -2.55 -0.06 1,
        -2.55 -0.62 1.2,
        -2.19 -0.54 1,
        -2.1 -1.26 1,
        -2.55 -1.26 1.32,
        -3 -1.26 1.38 ]
      }
      coordIndex [
       0, 1, 4, 6, -1,
       1, 2, 3, 4, -1,
       4, 3, 5, 6, -1,
       2, 7, 10, 8, 3, -1,
       3, 8, 9, 5, -1,
       8, 10, 11, 13, -1,
       11, 12, 14, 13, -1,
       8, 13, 17, 9, -1,
       13, 14, 15, 16, 17, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
    }}
    Shape { # AILE AR G
     appearance Appearance { material Material { diffuseColor IS carros } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        -5.7 -1.26 -1,
        -5.25 -0.46 -1,
        -4.575 -0.06 -1,
        -4.35 -0.46 -1.3,
        -5.025 -0.78 -1.2,
        -4.35 -1.26 -1.38,
        -5.025 -1.26 -1.32,
        -3.9 0.26 -1,
        -3.45 -0.38 -1.33,
        -3.675 -1.26 -1.4,
        -3.45 0.34 -1,
        -3 0.3 -1,
        -2.55 -0.06 -1,
        -2.55 -0.62 -1.2,
        -2.19 -0.54 -1,
        -2.1 -1.26 -1,
        -2.55 -1.26 -1.32,
        -3 -1.26 -1.38 ]
      }
      coordIndex [
       0, 1, 4, 6, -1,
       1, 2, 3, 4, -1,
       4, 3, 5, 6, -1,
       2, 7, 10, 8, 3, -1,
       3, 8, 9, 5, -1,
       8, 10, 11, 13, -1,
       11, 12, 14, 13, -1,
       8, 13, 17, 9, -1,
       13, 14, 15, 16, 17, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
  }}]}
  Transform {
   translation -3.53 -1.5 2
   children [
    DEF Roue Transform {
     rotation 1 0 0 1.5708
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS pneu } }
       geometry Cylinder { height 0.4 }
      }
      Transform {
       translation 0 0.26 0
       children [
        Shape {
         appearance Appearance { material Material { diffuseColor IS metal } }
         geometry Cylinder { radius 0.6 height 0.01 }
  }]}]}]}
  Transform {
   translation -3.53 -1.5 -2
   rotation  0 1 0 3.1416
   children [
    DEF Roue Transform {
     rotation 1 0 0 1.5708
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS pneu } }
       geometry Cylinder { height 0.4 }
      }
      Transform {
       translation 0 0.26 0
       children [
        Shape {
         appearance Appearance { material Material { diffuseColor IS metal } }
         geometry Cylinder { radius 0.6 height 0.01 }
  }]}]}]}
  Transform {
   translation 3.76 -1.5 2
   children [
    DEF Roue Transform {
     rotation 1 0 0 1.5708
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS pneu } }
       geometry Cylinder { height 0.4 }
      }
      Transform {
       translation 0 0.26 0
       children [
        Shape {
         appearance Appearance { material Material { diffuseColor IS metal } }
         geometry Cylinder { radius 0.6 height 0.01 }
  }]}]}]}
  Transform {
   translation 3.76 -1.5 -2
   rotation  0 1 0 3.1416
   children [
    DEF Roue Transform {
     rotation 1 0 0 1.5708
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS pneu } }
       geometry Cylinder { height 0.4 }
      }
      Transform {
       translation 0 0.26 0
       children [
        Shape {
         appearance Appearance { material Material { diffuseColor IS metal } }
         geometry Cylinder { radius 0.6 height 0.01 }
  }]}]}]}
  Transform { # BARRE PHARES
   translation 4.82 -0.2 0
   rotation  1 0 0 1.5708
   children [
    Shape {
     appearance Appearance { material Material { diffuseColor IS metal } }
     geometry Cylinder { radius 0.05 height 3 }
  }]}
  Transform { # PARE-CHOCS AV
   translation 5.65 -1 0
   children [
    DEF Parechoc Transform {
     rotation 1 0 0 1.5708
     scale 1 1 1.8
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS metal } }
       geometry Cylinder { radius 0.1 height 3.5 }
  }]}]}
  Transform { # PARE-CHOCS AR
   translation -5.88 -1 0
   scale 1 1 1.1
   children [
    DEF Parechoc Transform {
     rotation 1 0 0 1.5708
     scale 1 1 1.8
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS metal } }
       geometry Cylinder { radius 0.1 height 3.5 }
  }]}]}
  Transform { # GLOBE D
   translation 5.06 0.1 1.44
   children [
    DEF Globe Transform {
     scale 0.35 1 1
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS vitre } }
       geometry Sphere { radius 0.3 }
  }]}]}
  Transform { # GLOBE G
   translation 5.06 0.1 -1.44
   children [
    DEF Globe Transform {
     scale 0.35 1 1
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS vitre } }
       geometry Sphere { radius 0.3 }
  }]}]}
  Transform {
   translation 1.67 1.37 0
   children [
    DEF Parebrise Transform {
     rotation 0 0 1 0.78
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS vitre } }
       geometry Box { size 0.01 0.9 3.3 }
  }]}]}
  Transform {
   translation -4.55 1.25 0
   rotation  0 0 1 5.05
   children [
    DEF Parebrise Transform {
     rotation 0 0 1 0.78
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS vitre } }
       geometry Box { size 0.01 0.9 3.3 }
  }]}]}
  Transform {
   translation -1 0.8 1.82
   children [
    DEF Vitres Shape {
     appearance Appearance { material Material { diffuseColor IS vitre } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        0.4 1.4 0,
        0.9 1.35 0,
        1.4 1.15 0,
        2 0.8 0,
        2.3 0.4 0,
        2.1 0 0,
        0.4 0 0,
        0.1 1.4 0,
        -0.5 1.35 0,
        -0.9 1.15 0,
        -1.5 0.8 0,
        -1.7 0.4 0,
        -1.8 0 0,
        0.1 0 0,
        -1.5 1.3 0,
        -2 1.2 0,
        -2.8 0.8 0,
        -3.3 0.2 0,
        -3.1 0 0,
        -2.15 0 0,
        -2 0.5 0,
        -1.5 1.1 0 ]
      }
      coordIndex [
       0, 1, 2, 3, 4, 5, 6, -1,
       7, 8, 9, 10, 11, 12, 13, -1,
       14, 15, 16, 17, 18, 19, 20, 21, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
  }}]}
  Transform {
   translation -1 0.8 -1.82
   children [
    DEF Vitres Shape {
     appearance Appearance { material Material { diffuseColor IS vitre } }
     geometry IndexedFaceSet {
      coord Coordinate {
       point [
        0.4 1.4 0,
        0.9 1.35 0,
        1.4 1.15 0,
        2 0.8 0,
        2.3 0.4 0,
        2.1 0 0,
        0.4 0 0,
        0.1 1.4 0,
        -0.5 1.35 0,
        -0.9 1.15 0,
        -1.5 0.8 0,
        -1.7 0.4 0,
        -1.8 0 0,
        0.1 0 0,
        -1.5 1.3 0,
        -2 1.2 0,
        -2.8 0.8 0,
        -3.3 0.2 0,
        -3.1 0 0,
        -2.15 0 0,
        -2 0.5 0,
        -1.5 1.1 0 ]
      }
      coordIndex [
       0, 1, 2, 3, 4, 5, 6, -1,
       7, 8, 9, 10, 11, 12, 13, -1,
       14, 15, 16, 17, 18, 19, 20, 21, -1 ]
      normalPerVertex FALSE
      solid FALSE
      creaseAngle 0.5
  }}]}
  Transform {
   translation -5.41 -0.6 1.3
   children [
    DEF PhareAr Transform {
     rotation 0 0 1 6.08319
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS stop } }
       geometry Box { size 0.4 0.4 0.6 }
  }]}]}
  Transform {
   translation -5.41 -0.6 -1.3
   children [
    DEF PhareAr Transform {
     rotation 0 0 1 6.08319
     children [
      Shape {
       appearance Appearance { material Material { diffuseColor IS stop } }
       geometry Box { size 0.4 0.4 0.6 }
  }]}]}]}

}
Transform {
 children [
  Background {
   skyColor [ 0.8 0.8 1 ]
  }
]}
Transform {
 children [
  Viewpoint {
   position 0 5 25
   orientation 1 0 0 0
   description "SUD"
  }
  Viewpoint {
   position 25 5 0
   orientation 0 1 0 1.5708
   description "EST"
  }
  Viewpoint {
   position 0 5 -25
   orientation 0 1 0 3.1416
   description "NORD"
  }
  Viewpoint {
   position -25 5 0
   orientation 0 1 0 -1.5708
   description "OUEST"
  }
  Viewpoint {
   position 0 25 0
   orientation 1 0 0 -1.5708
   description "DESSUS"
  }
  DEF A Transform {
   children [
    Car { carros 1, 1, 0 }
  ]}
]}

Reply | Threaded
Open this post in threaded view
|

Re: vrml97

Pierre Nugues
In reply to this post by philjord
Just one more thing. The vrml.jar file you used is not the same as mine. Mine is smaller: 316 697 bytes (319 K). If you want, I could send it to you, but which address do you want me to use?

Pierre
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

gouessej
Administrator
In reply to this post by Pierre Nugues
Which version of JOGL do you use with Java3D?
Julien Gouesse | Personal blog | Website
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

Pierre Nugues
This one:
Manifest-Version: 1.0
Ant-Version: Apache Ant 1.10.5
Created-By: 11.0.5+10-post-Debian-1deb10u1 (Debian)
Application-Name: Java Bindings for OpenGL
Specification-Title: Java Bindings for OpenGL API Specification
Specification-Version: 2.4
Specification-Vendor: JogAmp Community
Implementation-Title: Java Bindings for OpenGL Runtime Environment
Implementation-Version: 2.4.0-rc-20200202
Implementation-Build: 2.4-b1503-20200202
Implementation-Branch: origin/master
Implementation-Commit: 77ae1b75f3c6feab97a4fffea44aadbd6e1d0b15
Implementation-Vendor: JogAmp Community
Implementation-URL: http://jogamp.org/
Extension-Name: com.jogamp.opengl
Implementation-Vendor-Id: com.jogamp
Trusted-Library: true
Permissions: all-permissions
Application-Library-Allowable-Codebase: *
Codebase: *.jogamp.org
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

Pierre Nugues
In reply to this post by philjord
Hello Phil,

I have now converted my program and it works fine. Thank you again for your kind help. By the way, I think that this VRML loader can help a few people. It would be great if you could upload it somewhere so that it can benefit more people like me.

Just a precision, I had to use java 13. I could not compile it with java 14.

Pierre

Reply | Threaded
Open this post in threaded view
|

Re: vrml97

gouessej
Administrator
Please tell us why you couldn't compile it with Java 14.
Julien Gouesse | Personal blog | Website
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

Pierre Nugues
Hello Julien,

I made a miskate in the compiler configuration. I am sorry for this misleading message. I can compile it now. I was to mail it to you, when I read your message.

Pierre
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

philjord
Pierre,
that's good news, fixes like that are the best!

If you reply to this email could you press the "more" button on the right of the title bar of the reply editor pane and try to "upload a file" so I can see your vrml.jar file?

Reply | Threaded
Open this post in threaded view
|

Re: vrml97

Pierre Nugues
vrml97.jar
Hello Phil,

Here you are!
By the way, there seems to be a site that maintained versions of at least parts of Java3D here:
http://svn.xj3d.org/xj3d_code/trunk/src/java/

The vrml folder seems to have the same files as the ones in the jar file.

Pierre
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

Pierre Nugues
Hello again,

I do not know if you will find it useful, but I could find a version of the source VRML loader, not inclusing the vrml folder.

I attach it.

Pierre vrml97.zip
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

philjord
Pierre,
That's great, funnily enough I was seearching myself last night and found a copy of it on this site
http://en.pudn.com/Download/item/id/361931.html
87196350java3dloadersrc.rar
It required logging in and mucking about a bit though.

My plan is to put a project up called java3d-vrml97 next to java3d-utils in my git repo that's been modified for 1.7

I'm glad we can preserve this utility nicely.
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

Pierre Nugues
Hello Phil,

May I ask you how you found it? I am curious to know...
I tried myself to google a few class names and I found two sites, but not the one you mentioned. And yours has more recent versions.

Pierre
Reply | Threaded
Open this post in threaded view
|

Re: vrml97

philjord
Pierre,
I googled all sorts of crazy variations, and read a whole lot of blog entries on the life of vrml. Most search results included the jar you supplied.

I think I googled
org.jdesktop.j3d.loaders.vrml97.impl
and the second link was to VrmlLoader.java on that site and then I had to muck around with the account verification process until it let me download it.

But that site doesn't have anything else to do with vrml specifically which is a pity.

Reply | Threaded
Open this post in threaded view
|

Re: vrml97

philjord
Vrml97 loader for Java3D 1.7 up here now
https://github.com/philjord/java3d-vrml97

Thanks for this work Pierre :)