Java3D screen Rasterisation related questions.

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Java3D screen Rasterisation related questions.

Merry Christmas and a Happy New Year.

I have the following two questions about the Java3D 1.6 library.

In the simple context of two 3D objects in a lit 3D Universe,
with one camera pointing to view those two objects,

-Is there default backface culling elimination that goes on
by default before objects are sent to screen, in Java3D?

-Are there any default occluding calculations that
go on with multiple relative 3D objects in a Java3D Universe
before things are sent to screen?  Is this calculating, at default,
entirely ignored, or partly ignored?

Happy New Year!