I have the following two questions about the Java3D 1.6 library.
In the simple context of two 3D objects in a lit 3D Universe,
with one camera pointing to view those two objects,
-Is there default backface culling elimination that goes on
by default before objects are sent to screen, in Java3D?
-Are there any default occluding calculations that
go on with multiple relative 3D objects in a Java3D Universe
before things are sent to screen? Is this calculating, at default,
entirely ignored, or partly ignored?