Java3D stereo

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Re: Java3D stereo

MrFreeze
Hello all,

thankfully I can confirm that stereo vision works fine the Java3D 1.6.0 pre 12 Version. I used the WrappedCanvas trick to detect stereo availabilty. We tested it successfuly with a nvidia quadro 5800 and a ATI FirePRow7000 on different stereo output devices (planar monitor, stereo beamer, HMD). Stereo works like a dream out of the box.

Two things we noticed:

- Stereo Canvas is also detected on my laptop (GeForce GT 750M/PCIe/) which I guess is wrong
- There are (new) rendering bugs on all non nvidia hardware (ATI + chipset). I ll open a different thread on those.

Best Greetings;
Ingo
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Re: Java3D stereo

gouessej
Administrator
Hi

I'm a bit reluctant to add the "Wrapped Canvas" workaround as it might have some nasty side effects and I can't test on a stereo device. Once again it works with plain AWT JOGL GLCanvas (and JogAmp's Ardor3D Continuation), it proves that Java3D debatable design leads to more bugs and an harder maintenance. If Java3D used a GLCanvas instead of its own over-complicated stuff, it would work like a charm.
Julien Gouesse | Personal blog | Website
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