Still trying to resolve the
issue of Java 3D 1.6 under Parallels, I discovered that removing the two calls to
glColor4f in
resetColoringAttributes and
updateMaterialColor in
JoglPipeline fixed the problem without changing colors in the scenes rendered by Sweet Home 3D!
Actually, these two calls happen only in the
resetImmediateRendering method of
Canvas3D and there's probably an issue in Parallels driver that doesn't like a change of the current color before rendering is started, because other calls to
glColor4f work correctly.
Emmanuel Puybaret