Reply – Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
— by gouessej gouessej
Martin wrote
Did they give any reason for that?
They said that JOGL gives nothing to the final users and that maintaining several renderers is a burden. Actually, the JMonkeyEngine team pretended to support JOGL in the past only because of its competitors (Xith3D for example), in order to say "we support it too" but they never did it seriously, someone who comes sometimes here wrote the first JOGL renderer for JMonkeyEngine and I drove it more reliable especially on Linux with the help of Mathias Henze... The JMonkeyEngine team has always supported LWJGL. In 2006, I had suggested my help to write the first JOGL renderer and Renanse refused... The irony of the story is that now Renanse works on Ardor3D and is forced to ensure an excellent support of JOGL in his engine because it is requested by some of his clients :) and Ardor3D contains several pieces of source code coming from my fixes for JMonkeyEngine 2 ;)
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