Reply – Re: HelloJOCL Problems on MacOSX
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Re: HelloJOCL Problems on MacOSX
— by ralphrmartin ralphrmartin
Michael, thanks again.

CLCommandQueue queue = context.getDevices()[0].createCommandQueue();
let me use the GPU and a worksize of 256.

The later build 276 fixed the NPE bug.

All is now looking good!