– Re: Loading and drawing .obj models
In Reply To
The "framework.base" package is part of my JOGL2 development framework. U can download it from my github repository
. Feel free to use/modify it
>And how can I use the loadWavefrontObjectAsDisplayList method?
For a simple example take a look at GL2_UVUnwrap.java
. The usage comes down to only two lines:
int mDisplayListID = WavefrontObjectLoader_DisplayList.loadWavefrontObjectAsDisplayList(inGL,"/binaries/geometry/TextureBaking_Normals.wobj.zip");
and usage (every frame):
The repository/framework also contains a lot of other examples on what u can do with JOGL2. For a quick overview take a look at my youtube channel
>I am wondering where i could get the library for "framework.base"?