Reply – Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
— by gouessej gouessej
Hi!

I'm very proud to announce that I have finally succeeded in fixing the blocking bug which prevented me to use Ardor3D with JOGL 2:

    @Override
    public void addNotify() {
        super.addNotify();
        _canvasRenderer.setContext(getContext());
    }


Ardor3D examples work perfectly with JOGL 2.0  :D




I have just rewritten my straightforward port in about 3 hours, I will use it with TUER very soon, probably in some days.
Julien Gouesse | Personal blog | Website