– Re: Java3D now works with JOGL 2.0
In Reply To
> I have succeeded in porting Java3D to JOGL 2.0. A few parts of the source
> code are still a bit hacky but it works.
> Now, it uses only JOGL on all platforms whereas previous versions of Java3D
> was using it only on Mac OS X and sometimes on Microsoft Windows 32 bits.
> Long live JOGL and free open source softwares
> The source code will probably be put onto Github. Best regards.
Kudos, that was fast!
Looking forward to Harvey's git migration and testing it.
As mentioned before, I guess it would be important to have
a backend for GL2ES2 without any AWT dependencies to allow
widespread usage - like you did for Ardor3D (which I still have to test).
On 02/10/2012 12:23 PM, gouessej [via jogamp] wrote: