Reply – Re: Java3D now works with JOGL 2.0
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Re: Java3D now works with JOGL 2.0
— by Sven Gothel Sven Gothel
On 02/10/2012 12:23 PM, gouessej [via jogamp] wrote:

>
>
> Hi
>
> I have succeeded in porting Java3D to JOGL 2.0. A few parts of the source
> code are still a bit hacky but it works.
>
> Now, it uses only JOGL on all platforms whereas previous versions of Java3D
> was using it only on Mac OS X and sometimes on Microsoft Windows 32 bits.
>
> http://forum.jogamp.org/file/n3732206/Java3D_with_JOGL2_0_RC5_first_success.png 
>
> Long live JOGL and free open source softwares
>
> The source code will probably be put onto Github. Best regards.
Kudos, that was fast!

Looking forward to Harvey's git migration and testing it.

As mentioned before, I guess it would be important to have
a backend for GL2ES2 without any AWT dependencies to allow
widespread usage - like you did for Ardor3D (which I still have to test).

~Sven


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