Reply – Re: Java3d 1.6.0-pre12 released: requires jogl 2.3.1
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Re: Java3d 1.6.0-pre12 released: requires jogl 2.3.1
— by Manu Manu
Thanks for the version 1.6.0-pre12. I tried it successfully under Mac OS X.
Under Windows 8.1 running with Parallels Desktop, I still have a crash with the following stack trace:
C  [prl_gldd.dll+0x134d9]
C  0x0000000002c65e34

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  jogamp.opengl.gl4.GL4bcImpl.dispatch_glColor4f1(FFFFJ)V+0
j  jogamp.opengl.gl4.GL4bcImpl.glColor4f(FFFF)V+47
j  javax.media.j3d.JoglPipeline.resetColoringAttributes(Ljavax/media/j3d/Context;FFFFZ)V+28
j  javax.media.j3d.Canvas3D.resetColoringAttributes(Ljavax/media/j3d/Context;FFFFZ)V+12
j  javax.media.j3d.Canvas3D.resetImmediateRendering()V+131
j  javax.media.j3d.Renderer.doWork(J)V+3824
j  javax.media.j3d.J3dThread.run()V+19
v  ~StubRoutines::call_stub
Emmanuel Puybaret