Reply – Re: OpenGL + OS X
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Re: OpenGL + OS X
— by ThomasR ThomasR
>Java3D isn't a good choice for the future as no new features will be implemented (except a few things brought by some >contributors). There won't be any new renderers relying on Metal and Vulkan in Java3D.
>If there was no support of OpenGL, yes it would really matter for Java3D and JOGL softwares as JOGL is a Java binding >for the OpenGL API, it's not magic: no OpenGL => no JOGL => no Java3D.

What about Ardor3D, will it have pipelines for JOGL, Metal and Vulkan?

Don't the graphics vendor supply the support for OpenGL and DirectX anyway?