– Re: OpenGL + OS X
In Reply To
>If there was no support of OpenGL, yes it would really matter for Java3D and JOGL softwares as JOGL is a Java binding >for the OpenGL API, it's not magic: no OpenGL => no JOGL => no Java3D.
What about Ardor3D, will it have pipelines for JOGL, Metal and Vulkan?
Don't the graphics vendor supply the support for OpenGL and DirectX anyway?
>Java3D isn't a good choice for the future as no new features will be implemented (except a few things brought by some >contributors). There won't be any new renderers relying on Metal and Vulkan in Java3D.