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Re: OpenGL + OS X
— by gouessej gouessej
ThomasR wrote
Would Ardor3D Continuation provide better capabilities here? But we also have needs for headless and off-screen rendering. If we can't stay with Java3D, I would prefer not to have to write our own scene api based on JOGL, but to start with something professional and contribute back to the community. My hope is that Java3D can be our base for the next 2 or 3 years while we possibly make a  transition.
JogAmp's Ardor3D Continuation supports headless and offscreen rendering with NEWT for sure, these capabilities were extensively tested by a contributor of a sub-project on headless screen captures named ardor3d-screenshot. runiter and Andreas have (partially?) migrated from Java3D to JogAmp's Ardor3D Continuation. I think that we can check whether it fits into your needs step by step. It's more flexible than Java3D but I can't promise you that it makes the coffee ;) Your hope seems to be realistic to me. In my humble opinion, it will give you some time to evaluate all options before migrating. I would prefer to have a clear winner... It's difficult to support both the fixed pipeline and the fully programmable pipeline which is what JogAmp's Ardor3D Continuation tries to do, there is no other engine doing that, it's promising but for now, it means that it's technically "behind" JMonkeyEngine.
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