– Re: OpenGL + OS X
In Reply To
My apologies, I thought the Apple was completely done with Java starting with Mavericks. I understand JogAmp is not responsible for drivers, but I didn't know that Nvidia, AMD don't supply drivers for OS X like they do for Windows and Linux.
Even if an app bundles Java,Java3D and JOGL? Perhaps the crashes will cease if I convert to Java3D 1.7.0. I had crashes on OS X with Java3D 1.6.0pre12 using jogl2.3.1, but when I switched to 2.3.2 the problem went away.
Thank you for the clarification and background on NEWT.