I've just updated the binaries and the Java documentation of JogAmp's Ardor3D Continuation. The most important changes since the last update of the binaries are these furthers:
- improved hashing methods
- switch from Java 1.6 to Java 1.6
- STL importer
If I have enough spare time, I'll try to implement the PLY importer before the end of August. The implementation of some major features (TTF fonts, full OpenGL ES 1/2/3 support, CSG, BVH importer) will probably be postponed to the next minor version (JogAmp's Ardor3D Continuation 1.1) whereas the other features I planned to implement will be ready for JogAmp's Ardor3D Continuation 1.0.0.
There are still two features I hesitate to implement:
- STL, PLY and (partial) Collada exporters
- build-in JavaSound-free sound system
I have to improve the creation and the management of the monitors/displays.
I have to improve the documentation, especially for the developers accustomed with other scenegraph APIs. I won't try to add a physics engine and to implement Android support now.