Reply – Re: GLWindow in NewtCanvasAWT - deadlock in GLWindow.setSize
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Re: GLWindow in NewtCanvasAWT - deadlock in GLWindow.setSize
— by Andrzej Andrzej
So are you saying that this is not going to work and I should work on refactoring my native renderer?

I just want to know which direction to pursue, whether there is some hope/avenue to explore with what I have, or do I have to refactor the native renderer.

I would prefer not to have to do that, as it is used by other platforms (C#, objective-C, C++) without any issues, so I'd prefer not to have to refactor it just for Java, but I'll do it if what you're telling me is that the way I use it is not supported.

Thanks.