– Re: JOGL broken with JRE>8 and Windows window-scaling
In Reply To
I am having a similar problem : my application running on windows 10+jre 10 is scaled by HiDPI.
As describe in this jzy3d issue
, I wasn't able to avoid scaling with the JVM flag mentionned above. I was however able to remove the buggy scaling using Windows configuration (see my post).
This Windows configuration workaround is not satisfying for me since it desactivates HiDPI for the complete application, I hence loose all rendering improvements on widgets, text, etc.
Is there a mean to avoid inappropriate GL scaling for the GL canvas only - without changing whole the application?
Thanks in advance,