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Offscreen Opengl App
— by sefjogl sefjogl

I am using to send the content of a texture produced with JOGL and it's working great.

I'm using a FBO with a texture attached.

I do not need anymore to have a window in my Java app that displays the rendering.

Can anyone point me to a documentation or an example that shows how to set-up an opengl context without a screen (NewtFactory.createScreen) and without a window (GLWindow.create) ?

I'm looking for the simplest amount of code I can get away with since I do not need to display the rendering in the Java App.