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Dear friends,
I have created a demo page on linking Java3D with the Actor Prolog language: http://alexei-morozov-2012.narod.ru/ Applets are based on the java3d 1.6.0-pre5 version of Java3D. Here are some screenshots: ![]() http://alexei-morozov-2012.narod.ru/primitives.jnlp ![]() http://alexei-morozov-2012.narod.ru/cortex.jnlp ![]() http://alexei-morozov-2012.narod.ru/moving_shadow.jnlp ![]() http://alexei-morozov-2012.narod.ru/calculator.jnlp ![]() http://alexei-morozov-2012.narod.ru/balls.jnlp You are welcome! Source files are available on GitHub: https://github.com/Morozov2012/actor-prolog-java-library Thank you very much for supporting Java3D! Sincerely yours, Alexei A. Morozov |
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Thanks for sharing :)
Edit.: Maybe we could put a link to your website on the main page of JOGL.
Julien Gouesse | Personal blog | Website
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On 01/25/2013 11:50 PM, gouessej [via jogamp] wrote:
> Thanks for sharing :) Yup. Shall we have a Java3D page on jogamp.org ? Harvey ? Who likes to maintain it ? Pls use git repo 'jogamp.org' ~Sven |
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Nice work Alexei, glad it worked out for you.
WRT a Java3d page, my time is drastically limited at the moment, but if someone beats me to it... :-) What I'm currently looking at for Java3d (roughly in the order I'll tackle them): - integrate changes from August - integrate test case from Kenji - github has disabled the file-download functionality, so getting java3d built here at jogamp is important so that people can get prebuilt jars again - remove the final dependency in j3dcore on j3dutils so that j3dcore can be built without j3dutils (J3DBuffer) - change source layout to standard maven layout (all three vecmath, j3dcore, j3dutils) - a Java3d page |
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In reply to this post by Alexei A. Morozov
can u help me to compile your java library. i can't compile this library. Please help me. I m very interested in your project.
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Hi, Alexander
Please note that the https://github.com/Morozov2012/actor-prolog-java-library library contains not only Java3D features but all built-in classes of Actor Prolog. So, generally speaking, one should translate a logic program from Actor Prolog to Java and compile this small piece of Java code along with the library to resolve all links from the library. I could write a detailed instruction for you if you are interested in playing with Actor Prolog 3D. Best regards, Alexei |
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Hi Alexi,
Thank you so much for your reply. I m very interested in playing Actor Prolog 3d and Actor Prolog modelling. So if you can, please give me detailed instructions. And i want to know how to compile your library source code(uploaded in https://github.com/Morozov2012/actor-prolog-java-library ). After that i will try to develop my model with help of actor prolg n actor prolog 3d. i m very very interested in Actor Prolog now. Never forget your help. Thank you so much. I wait your reply seriously. With many respects. |
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This post was updated on May 29, 2015; 3:09pm.
Hi, Alexander
Thank you for your interest to the Actor Prolog project. Well, first of all you should install Actor Prolog on your computer. You can get a free beta version of Actor Prolog here: http://www.fullvision.ru/actor_prolog_2014/show_eng.php . The installation guide is here: http://www.fullvision.ru/actor_prolog_2014/English_installation_guide.htm . Then try to run examples (they are in the Examples directory after the installation). Java3D examples are in the Examples / Demo programs / Java3D directory. Then investigate Java code created by the translator (it is a Target package created in selected temporary directory). To compile the library one should translate an example that uses all Actor Prolog libraries (see the Dummy – Java.a example in the Examples directory for instance). After that one can compile all Java files of the morozov package (use fast_comp_all.bat script for instance). Well, this is a brief roadmap for beginning. Please ask you questions. :) Bye, Alexei |
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