I can load warefront obj file in jogl like this:
but i can not add normal mapping in obj file , it's keyword is "map bump" or just "bump" in mtl file. is there some one can give me some advice? Thank you very much!
你们好!
很高兴跟大家一起学习JOGL |
Administrator
|
Hi
There are several OBJ loaders in JOGL and JOGL-Utils but personally, I use Ardor3D which supports WaveFront OBJ both as an import format and an export format. Its wiki is here: https://github.com/Renanse/Ardor3D/wiki This is a simple example allowing to load and display the content of an OBJ file: https://github.com/Renanse/Ardor3D/blob/master/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/SimpleObjExample.java
Julien Gouesse | Personal blog | Website
|
Administrator
|
On 11/28/2013 02:20 PM, gouessej [via jogamp] wrote:
> Hi > > There are several OBJ loaders in JOGL and JOGL-Utils but personally, I use > Ardor3D which supports WaveFront OBJ both as an import format and an export > format. Its wiki is here: > https://github.com/Renanse/Ardor3D/wiki > > This is a simple example allowing to load and display the content of an OBJ file: > https://github.com/Renanse/Ardor3D/blob/master/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/SimpleObjExample.java > The latter is quite unmaintained and may not work at all. jogl-demos AFAIK contains at least two OBJ loader w/ demos. Consider those if you like to be more 'native' w/o a scenegraph. However, Ardor3D's utilities are for sure more matured. ~Sven signature.asc (911 bytes) Download Attachment |
Administrator
|
This OBJ loader requires normals which shouldn't be mandatory and it is extremely poor: https://github.com/sgothel/jogl-demos/blob/master/src/demos/util/ObjReader.java This OBJ loader is in JOGL-Utils and supports more things but its MTL support is very poor, I haven't tested it: https://github.com/sgothel/jogl-utils/blob/master/src/net/java/joglutils/model/loader/WaveFrontLoader.java I understand your position, some developers sometimes want a very lightweight loader without having to use a whole scenegraph but implementing fully working loaders requires to manage entities typically present inside a scenegraph. Ardor3D's loaders have been heavily tested, Ardor3D WaveFront OBJ loader doesn't support only a very few keywords.
Julien Gouesse | Personal blog | Website
|
In reply to this post by ravenocean
hello,
Thank you for telling me the sample. but i haved check the ardor3D 's obj loader, in ardor3D is the class of :com.ardor3d.extension.model.obj.ObjImporter, not support the key word "map bump" and the JME3 's obj loader is the class of :com.jme3.scene.plugins.MTLLoader , seems to be supporting for normal mapping , but i loaded a model and did not saw the normal mapping effect, so i will keep learning. Thank you!
你们好!
很高兴跟大家一起学习JOGL |
Administrator
|
This post was updated on .
I can implement this feature in Ardor3D if you really need it. Edit.: This example uses normal mapping: https://github.com/Renanse/Ardor3D/blob/master/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationBlinnPhongExample.java Maybe you have to turn something on, in the lights.
Julien Gouesse | Personal blog | Website
|
hello
Thank you gouessej I have learned a c++ sample of normal mapping,and converted it to the jogl way,and the screenshot is : but i am confused about the obj 's normal and normal mapping 's tangent space 's normal,because i just begin to learn opengl with learning jogl. so ,if you would implement this feature,i am very thank you, and i found that to output obj file from 3dmax ,will often with the blue texture image.
你们好!
很高兴跟大家一起学习JOGL |
Administrator
|
You're welcome. Actually, there is nothing to add into Ardor3D, you can use the first simple example and mix it with the second one that uses the normal mapping but I realized that I can't do that directly in the existing loader because it would force the use of a shader under the hood, I have found no smart way of doing that :s If you stick with JMonkeyEngine 3, you can ask for help on its forum, I know that some developers use normal mapping, they can help you in making your example work.
Julien Gouesse | Personal blog | Website
|
In reply to this post by ravenocean
That is all right,
Thank you.
你们好!
很高兴跟大家一起学习JOGL |
Free forum by Nabble | Edit this page |