How to make a multi-line Text3D?

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How to make a multi-line Text3D?

basti
Hello,
this is my first post here in the forum, so I want to take the time
to say Thank You to everybody involved in the continuation of Java3D.

I currently have an issue with Text3D. I can't get a multi-line String to work.

String text = "line1\nline2"; //-> turns out: line1line2
//String text = "<html>line1<br>line2</html>"; //-> turns out: <html>line1<br>line2</html>
Font font = new Font("Courier New", Font.PLAIN, 1);
Font3D font3D = new Font3D(font);
Text3D text3d = new Text3D(font3D, text);


I've tried it with \n and a html String does not work, also.

I looked into Text3DRetained but was unable to find anything explicitly
against multi-line Strings.

I'm running Java3D version 1.6.1

Maybe there's something obvious I'm missing here?

Thanks for your help,
basti
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Re: How to make a multi-line Text3D?

philjord
Basti,
You are right there is no comment on how a newline is handled. The code simply treats it like another character, and use the GlyphVector to discover it is 0 wide and 0 high and has no geometry. Obviously this isn't a useful way to treat a newline.

The good news is that creating your own newlines is very straight forward.

The point size on the Text3D is in meters, and the position of it is in meters as well, so you can simply add several Text3D to the same root node and move them up or down by point size amount (plus a little space) to get a reasonable result.

It wouldn't be hard to write a MultiLineText3D class to handle this (extending javax.media.j3d.Group)

Here is the Text3D example from java3d-exmples with 2 lines of Text3D showing nicely.
Note //NEWCODE


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package org.jdesktop.j3d.examples.text3d;

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Font;
import java.awt.GraphicsConfiguration;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Font3D;
import javax.media.j3d.FontExtrusion;
import javax.media.j3d.Material;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Text3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

public class Text3DLoad extends Applet implements ActionListener {

    private String fontName = "TestFont";
    private String textString = null;
    private double tessellation = 0.0;

    private SimpleUniverse u;

    private Button button;
    private boolean behaviorsOn = false;
    private OrbitBehavior orbit;

    public BranchGroup createSceneGraph() {
        float sl = textString.length();
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        // Assuming uniform size chars, set scale to fit string in view
        t3d.setScale(1.2/sl);
        objScale.setTransform(t3d);
        objRoot.addChild(objScale);

        // Create the transform group node and initialize it to the
        // identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.  Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objScale.addChild(objTrans);

        Font3D f3d;
        if (tessellation > 0.0) {
            f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
                             tessellation,
                             new FontExtrusion());
        }
        else {
            f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
                             new FontExtrusion());
        }
        Text3D txt = new Text3D(f3d, textString,
             new Point3f( -sl/2.0f, -1.f, -1.f));
        Shape3D sh = new Shape3D();
        Appearance app = new Appearance();
        Material mm = new Material();
        mm.setLightingEnable(true);
        app.setMaterial(mm);
        sh.setGeometry(txt);
        sh.setAppearance(app);
        objTrans.addChild(sh);
//////////////////NEW CODE
        Text3D txt2 = new Text3D(f3d, textString,
                     new Point3f( -sl/2.0f, 1.f, -1.f));/// only change from -1 on Y to +1 on Y, these are in meters, same as the point size
        Shape3D sh2 = new Shape3D();
        sh2.setGeometry(txt2);
        sh2.setAppearance(app);
        objTrans.addChild(sh2);
//////////////////NEW CODE

        BoundingSphere bounds =
          new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

        if (false) {
          Transform3D yAxis = new Transform3D();
          Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
                                          0, 0,
                                          4000, 0, 0,
                                          0, 0, 0);

          RotationInterpolator rotator =
              new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                                       0.0f, (float) Math.PI*2.0f);
          rotator.setSchedulingBounds(bounds);
          objTrans.addChild(rotator);
        }

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
        Background bgNode = new Background(bgColor);
        bgNode.setApplicationBounds(bounds);
        objRoot.addChild(bgNode);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLightNode);
       
        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light1Direction  = new Vector3f(1.0f, 1.0f, 1.0f);
        Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light2Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);
       
        DirectionalLight light1
            = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objRoot.addChild(light1);
       
        DirectionalLight light2
            = new DirectionalLight(light2Color, light2Direction);
        light2.setInfluencingBounds(bounds);
        objRoot.addChild(light2);

        return objRoot;
    }

    private void usage()
    {
      System.out.println(
        "Usage: java Text3DLoad [-f fontname] [-t tessellation] [<text>]");
      System.exit(0);
    } // End of usage

    public Text3DLoad() {}

    public Text3DLoad(String args[]) {

        if (args.length == 0) {
//  usage();
          textString = "Java3D";
        }
        else {
            for (int i = 0 ; i < args.length ; i++) {
                if (args[i].startsWith("-")) {
                    if (args[i].equals("-f")) {
                        if (i < args.length - 1) {
                            fontName = args[++i];
                        }
                        else {
                            usage();
                        }
                    }
                    else if (args[i].equals("-t")) {
                        if (i < args.length - 1) {
                            tessellation = Double.parseDouble(args[++i]);
                        }
                        else {
                            usage();
                        }
                    }
                    else {
                        System.err.println("Argument '" + args[i] +
                                           "' ignored.");
                    }
                }
                else {
                    textString = args[i];
                }
            }
        }

        if (textString == null) {
          usage();
        }

    }

    public void init() {System.setProperty("sun.awt.noerasebackground", "true");

        if (textString == null) {
            textString = "Java3D";
        }
        setLayout(new BorderLayout());

        button = new Button("remove behaviors");
        button.addActionListener(this);
        Panel p = new Panel();
        p.add(button);
        add("South", p);
       
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
       
        // create a SimpleUniverse with 4 TransformGroups for the mouse
        // behaviors
        u = new SimpleUniverse(c);

        // add the behaviors to the ViewingPlatform
        ViewingPlatform viewingPlatform = u.getViewingPlatform();
       
  viewingPlatform.setNominalViewingTransform();

        // add orbit behavior to ViewingPlatform
        orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL |
                                  OrbitBehavior.STOP_ZOOM);
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        orbit.setSchedulingBounds(bounds);
        viewingPlatform.setViewPlatformBehavior(orbit);

        behaviorsOn = true;

       
        u.addBranchGraph(scene);
    }

  public void destroy() {
      u.cleanup();
  }

    public void actionPerformed(ActionEvent e) {
        if (e.getSource() == button) {
            ViewingPlatform v = u.getViewingPlatform();
            if (behaviorsOn) {
                v.setViewPlatformBehavior(null);
                button.setLabel("add behaviors");
                behaviorsOn = false;
            }
            else {
                v.setViewPlatformBehavior(orbit);
                button.setLabel("remove behaviors");
                behaviorsOn = true;
            }
        }
    }

    //
    // The following allows Text3DLoad to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {System.setProperty("sun.awt.noerasebackground", "true");
        new MainFrame(new Text3DLoad(args), 700, 700);
    }
}


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Re: How to make a multi-line Text3D?

basti
philjord,
Thank you for your help. After a little bit of trial and error, I managed to get a decent (I hope) result.

MultiLineText3D.java
MultiLineText3DTest.java

basti
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Re: How to make a multi-line Text3D?

philjord
Basti,
That looks great, I like the ability to change on the fly.
I've never used a Function or BiFunction so that was educational (I'm a bit old school, can't stand this new-fangled lambda nonsense).
The use of handing in a BiFunction sorts out the problem of needing a J3DGraphics2D, but also makes it a bit less encapsulated,
I assume you had to so that because my trivial stringLength is nothing like appropriate for the actual character widths.

One thing that intrigues me is why you went with a TransformGroup rather than just manipulating the position Vector3f for each line?

Phil.
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Re: How to make a multi-line Text3D?

Sven Gothel
Administrator
In reply to this post by basti
great resolution & team work.

FYI .. this is how I coded text processing for Graph,
i.e. '\n', whitespace and kerning:

https://jogamp.org/cgit/jogl.git/tree/src/jogl/classes/jogamp/graph/font/typecast/TypecastFont.java?id=a251f5734cc1f5c907f239c3ca3a4f1d4c262058#n390

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Re: How to make a multi-line Text3D?

basti
This post was updated on .
In reply to this post by philjord
philjord,
thanks. Glad you like it.

You're right i wanted to make the class independent of J3DGraphics2D or even Canvas3D, which it shouldn't know anything about.
I actually tried using just the String length approach until i realized that i tested it only with "Courier New"
(for which all the characters have the same width). For some reason i was unable to find a good solution for getting the width of a String without a Graphics instance.
The downside of course is, that now the class is dependent on java-1.8 or higher ;)

About the TransformGroup: I think i had an issue with aligning the lines properly after updating a line and for some reason it worked with the TransformGroup.
Initially i tried to set the alignment for each line individually but abandoned that idea. But you're right it should work without the TransformGroup.
If i find the time i work on it some more tonight.

@Sven Gothel
Thank you, i haven't looked into this
I see: left_glyph is set to null on white space characters

Looking at TypecastFont alone, i must say i can't begin to imagine all the work you guys put into this project...


*UPDATE*
@philjord
I implemented a version without the use of TransformGroup and called setPosition(Point3f p) on Text3D directly.
There's a small misalignment after updating the line, which i can't explain. I put it all in a zip file for comparison.
MultiLineText3D_test_without_TransformGroup.zip

best regards,
basti
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Re: How to make a multi-line Text3D?

gouessej
Administrator
In reply to this post by basti
Hello

I advise you to use a more recent version of Java3D even though it has nothing to do with your current problem, you might miss some fixes by using an obsolete version, Java3D 1.6.2 and Java3D 1.7.1-build-20200222 (using a different namespace) are available.
Julien Gouesse | Personal blog | Website
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Re: How to make a multi-line Text3D?

basti
Hello gouessej,

you are absolutely right, i am actually in the middle of migrating to Java3D 1.7 right now.
But since you've mentioned v1.6.2 ... i discovered that i indeed downloaded this version from here:
https://jogamp.org/deployment/java3d/1.6.2/jogamp-java3d.7z and am currently running it.

But when i fetch the version String via:

String version = (String) VirtualUniverse.getProperties().get("j3d.version");
System.out.println(version);


I get this result: 1.6.1 fcs fcs

I wonder if this is just me ?

basti
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Re: How to make a multi-line Text3D?

gouessej
Administrator
Good catch, maybe Phil should try to reproduce your bug.
Julien Gouesse | Personal blog | Website