So. After Sources Sharing Buffers lesson 5 at your site i have made a class. And then implemented in two different classes as described below. The interesting part is that it is working, but the sad that it isn't working correct. I'm new in ( at ) Java at all so my brain ( experiences ) won't see out of this so called "my brain loop".
I'm here to ask you for any advice and that would be really, really appreciated. Thanks a lot. Regards Andrew ( hrenovka :-) ). else if (key == KeyEvent.VK_SPACE) { if (System.currentTimeMillis() - lastPressProcessed > 1000) { GameFrame.addMissle(new Missle(x, y - 5)); contest = new contest(); contest.initOpenAL(); contest.loadALData(); contest.addSource(0); lastPressProcessed = System.currentTimeMillis(); } GameFrame.removeEnemy(this); GameFrame.removeMissle(m); contest = new contest(); contest.initOpenAL(); contest.loadALData(); contest.addSource(1); contest.addSource(2); |
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Hi
If you want to use JOAL but without having to understand the low level concepts, rather use Paul Lamb Sound System like me. I don't understand what is wrong. What's your problem?
Julien Gouesse | Personal blog | Website
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In reply to this post by Dawn
You should re-design your application to only initialize OpenAL and load the samples at start-up, you only need to initialize it once! If you have a different class that needs to play audio make sure this class can access the already initialized "contest". When your application start do: contest = new contest(); contest.initOpenAL(); contest.loadALData(); When you create a new class that needs to play audio give it access to the "contest" using its constructor. GameInputHandler handler = new GameInputHandler(contest); And inside this GameInputHandler use the already initialized "contest": else if (key == KeyEvent.VK_SPACE) { if (System.currentTimeMillis() - lastPressProcessed > 1000) { GameFrame.addMissle(new Missle(x, y - 5)); contest.addSource(0); GameFrame.removeEnemy(this); GameFrame.removeMissle(m); contest.addSource(1); contest.addSource(2); You can also take a look at the main of lession5 http://jogamp.org/joal-demos/www/devmaster/lesson5.html and see that OpenAl only needs to be initialized once. If you need further help publish the complete source-code, under a free software license, for your game. |
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