Hi,
I'm having a next problem. If using a JoglSwingCanvas there seems to be a problem if a mesh has RenderState set to a WireframeState. This happens if there are only meshes with WireframeState. This is shown in the two pictures
WireframeState not set for the teapot
WireFrameState set for the teapot
There is a white space/line between the two black triangles, where you can sea a part of the wireframe of the teapot.
This does not happen in case of JoglAwtCanvas, JoglNewtAwtCanvas. But both take many seconds to get closed in my tabbed example.
Andreas