JOGL tutorials

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JOGL tutorials

ste3e
I have been creating tutorials while figuring stuff out. They can be found at http://www.sjonesart.com/gl.php. They include setting up keyboard/mouse polling, first person shooter camera using matrix building, setting up VBOs, shaders and texturing using shaders. There is also a Blender 2.5 export script and parser that parses the exported txt file into VBOs.
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Re: JOGL tutorials

Wade Walker
Administrator
Great work! I've added these to our tutorial page at https://jogamp.org/wiki/index.php/Jogl_Tutorial. Thanks for helping out the JOGL community!
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Re: JOGL tutorials

Michael Bien
On 02/19/2011 01:50 PM, Wade Walker [via jogamp] wrote:
Great work! I've added these to our tutorial page at https://jogamp.org/wiki/index.php/Jogl_Tutorial. Thanks for helping out the JOGL community!


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moved the tutorials to the bottom to the other jogl1 tutorials.
-michael
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Re: JOGL tutorials

gouessej
Administrator
In reply to this post by ste3e
Hi

Thanks for your tutorials. I'm reading them now.

In the tutorial about First Person Shooter, your use of the Robot is not optimal on my view but it will often work... Having several example of First Person Shooters in JOGL is fine :)

You should NEVER store the GL instance! This is a bad thing because a GL instance can be invalidated and then you will go on using it instead of getting a fresh one.

The way that you use the fullscreen mode is a bit unsafe...

The way that you use the shaders is a bit unsafe, you don't check all errors, you don't try to get the compile logs, etc...

Last but not least, you use JOGL 1.1.1a whereas the currently maintained version of JOGL is JOGL 2.0.

Thank you very much for all these precious tutorials. I can help you to improve them if you want. Best regards.
Julien Gouesse | Personal blog | Website
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Re: JOGL tutorials

Ondrej
Thanks for other tutorials. The lack of documentation for Jogl might be the reason while the tutorials are not 100% perfect. I like they are here as well as the comments.