MultiTouch with GLcanvas

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MultiTouch with GLcanvas

mahesh
Is there some workaround to get mutitouch for GLcanvas? I can't use Newt since it does't work on Mac arm64 and I would avoid keeping different codebase for different platform.

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Re: MultiTouch with GLcanvas

Martin
Hi Mahesh,

I have not used multitouch before in JOGL so I can't help you that much (unless you point us to an existing multitouch example).

But I am a bit curious why it could make sense to have multitouch on GLCanvas. I presume multitouch can only work on mobile phone or tablets, hence on Android only (?). Since Android does not support AWT, you can not use a GLCanvas in Android as GLCanvas inherits the AWT Component. Am I wrong?

Best,

Martin
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Re: MultiTouch with GLcanvas

farrellf
Multitouch works on Windows and Linux, no need for Android. I think Apple is the only major player that doesn't like touchscreens on computers.

JWinPointer adds multitouch support for Swing programs, but I don't know if it plays well with a GLCanvas. It also appears to be closed-source, and Windows-only, but at least it's free:

https://www.michaelmcguffin.com/code/JWinPointer/

-Farrell
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Re: MultiTouch with GLcanvas

gouessej
Administrator
In reply to this post by mahesh
Hello

We're open to contributions in order to fix NEWT support for ARM64. I don't even know what is broken in this case.
Julien Gouesse | Personal blog | Website
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Re: MultiTouch with GLcanvas

Martin
Hi Julien,

Hope this description helps

https://github.com/jzy3d/jzy3d-api/issues/210

There are problems out of arm64.

Best