Im currently working on a basic game engine in java and im currently stuck on image loading, I want to do this with BufferedImages for consistancy with older versions of the engine (and backwards compability). I am using the TextureIO#newTexture(GL, TextureData) method for this, and I always get this exception:
I already made out the reason, which is that it automatically assigns it the texID of 0, but no way to change this/obtain a lvalid tex id. Is there any way to obtain a valid texID or do I have to keep track of them myself?
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