Shouldn’t GLCanvas#getWidth() produce the same result as GLAutoDrawable#getSurfaceWidth()? When I compare the output from these methods, I find the former to be exactly a factor of 2 smaller than the latter. The same is true for GLCanvas#getHeight() and GLAutoDrawable#getSurfaceHeight(). I’m running JOGL 2.3.2 on a MacBook Pro under OS X El Capitan 10.11.6 (latest version). The GLCanvas is instantiated using the default constructor with no arguments. What am I missing here?
Curt Moyer
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