Re: Java3D to Jogamp Ardor3D Continuation...
Posted by
ag123 on
Mar 13, 2017; 1:46am
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037777.html
to set some background i'm noob to ardor3d(continuation) and is just learning java3d
both java3d (continuation) and ardor3d (continuation) are pretty large and complex '3d engines' and i guess they excel in different ways
the main thing would be that new developers would find it difficult to get a handle of it (steep learning curve in both cases) and users are only concerned about the platform which the 'engine' runs on (presumably if they need to choose they'd choose the platform that runs (well) on their systems or is 'easier' for themselves to handle (and maybe later in the priorities performance and 'special' features)
the end result is that people tend to choose the path of least resistance, e.g. select java 3d as it is 'most established' and/or most familiar, people are creature of habits. which is why in a way AWT, Swing programs are still being written all the time. JavaFX? oh well, 'if i have time/energy'.
in a sense ardor3d (continuation) would be (very) difficult to do as a one-man-show.
some thoughts are:
- in the forum
http://forum.jogamp.org/ there could really be an "ardor3d continuation" sub-forum, today it seemed there's only java3d
- we could have a dedicated section say in the main web
http://jogamp.org/ today there is glugen, JOAL, JOGL, JOCL. the missing 2: java3d (continuation) and ardor3d(continuation) could really be 2 additional categories/tabs there
- and gradually we could put together the related things in an organised manner so that a casual viewer who dropped in could find their way around to those materials
just 2 cents